Hello, friends- The ranking system was updated for the new year with one key change.
The period for ranking points was reduced from 360 days to 300 days last year. With the re-commitment by ESL of its Impact circuit as well as potentially more key events on the 2023 calendar, the scoring period has been reduced by another 60 days, from 300 days to 240 days. The goal of this change is to underline recent performance even more.
During the year, we'll continue to monitor the events and apply re-balancing when appropriate.
This update (including examples) is also included in the article explaining the ranking system.
Hello, friends- The ranking system was updated for the new year.
The period for ranking points has been reduced from 360 days to 300 days. This change reflects a higher (expected) frequency of events. The intended goal is to keep the ranking as "fresh" as possible, but not make the change too drastic because the calendar is still dependent on the global response to the pandemic.
A small number of points will be given for losing. This is meant to reward teams for being active and participating in events. This will help more teams get ranked and active teams will achieve a higher ranking than less active teams.
The amount of points will be a percentage of the number of points for winning:
Example: If the winner of a Group Stage match gets 100 points, the loser gets 1 point.
Losses as a result of disqualification will not be awarded points. Instead, they will be considered a loss by forfeit (= 0 points).
Previously, bonus points were awarded for teams that were invited to an event as well as teams that qualified for an event. No more bonus points will be awarded to simplify the scoring and make it completely match/results-based.
If a team temporarily plays with a minority-female line-up, we can make a manual adjustment to the points they earn.
Example: Vicimus Elda finished ESEA Season 39 with a minority-female line-up (2 women + 3 men). The points they received for winning/losing was reduced to 40% to reflect the change in roster composition.
These features (including examples) are also updated in the article explaining the ranking system.
Following the first edition of ESEA's Women's Cash Cup, several teams were reinstated. They inherit the points from the previous iteration of their team because at least three players are still together. The were the reinstated teams (former team name in parentheses if applicable):
Hello, friends- The ranking system was updated with a few new features.
The biggest update is that points will now be calculated by the date of the match instead of the end date of the event.
If the match is tracked in the Results overview, points are calculated based on the date on which a map was played.
Some events will still use the end date of an event. These are often one-day events or qualifiers, in which case an exact date doesn't matter much.
Going forward, wins by forfeit (FFW) will no longer be awarded any points.
These features (including examples) are also updated in the article explaining the ranking system.
On Friday, 15 January, MIBR announced its new line-ups, including a female CS team.
Later that day, the new MIBR Fe team played their first match in the Brazilian WESG LATAM Closed Qualifier against Severe Ladies. The match broadcast drew more than 2,800 viewers on average with a peak of almost 4,600 viewers. How does this number compare to other events and teams?
Let’s look at the numbers for a couple of popular teams: FURIA Fe and XSET.
FURIA Fe played in the same Closed Qualifier and their match was also streamed. That match drew an average of 136 viewers with a peak of 232 viewers.
XSET, then playing as independent Team Originem, had its ESEA matches broadcasted. During its most-viewed match during Season 35, the stream drew an average of 125 viewers with a peak of 171 viewers.
Now, let’s take a look at the numbers for a couple of high-profile events: Gamers Club Masters Feminina II and DreamHack Showdown Winter.
Masters Feminina was the most prestigious online tournament series in Latin America in 2020. The broadcast of the final in December drew an average of 3,753 viewers with a peak of 5,002 viewers.
DreamHack Showdown was the most prestigious online tournament series in Europe and North America in 2020. The broadcast of the finals day (for both EU and NA) drew an average of 3,116 viewers with a peak of 5,937 viewers.
Of course it’s still early days, but the involvement of a giant organisation like MIBR seemed to boost viewership numbers. Let’s hope that the team’s success and MIBR’s support will continue to drive more viewers to female CS!